Archive for the ‘Isometric’ Category

Eco Punk

Sunday, February 14th, 2010

Eco Punk

From the creators of Rasta Monkey, comes this sordid tale which begins on a street corner of a what looks to be a major metropolitan area populated with dispicable people that dispose of garbage out the windows of their gas-guzzling cars; cardboard boxes, bottles, stand-up basses, full cases of Brillo pads, piggy banks, gameboys, underpants, you name it. Apparently, these tossers are ignorant of how litter affects our environment, but luckily, the protagonist of our story is enviromentally conscience and he is here to save the day.

Our hero looks to be some type of a skateboarding Anarchist punk rock rabbit cookie-head and his job is to skate around the city block picking up refuse by running over it with his skateboard, all the while, avoiding the careless motorists. Picking up multiple bits of garbage in sequence provides a progressive-scoring chain combo that scales with the number of items snatched. That’s not all, sometimes power-ups drop, such as a laser machine gun or invincibility, so you can mow through the pigs on their goofy Segways. There are three modes of play; Classic, Timebend, and Blitz. Classic is the basic mode that ends when you become roadkill, cars in Timebend only move when you do (making it much less hectic, but still lethal) and Blitz is simply a timed mode.

Since there is only one map that covers just one street corner, the developers were able to render some beautifully lit  and detailed artwork. The game has personality and I love the stylized look and, even though it is somewhat limited in scope and depth, I still played it for 50 games straight and even got an achievement to prove it, thanks to the OpenFeint support. The touch controls are amazingly fluid and make D-Pad controls seem outdated. It’s a fun diversion and you may even decide compete with your friends to see who can become the most celebrated Eco Punk.

Rating: ★★★★☆ icon
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Underworlds

Saturday, February 28th, 2009

Underworlds

This is a Diablo clone and a pretty decent one, at that; dungeons, quests, stat increases, skill upgrades, vendors, monsters, min-maxing lewt, and a storyline (although predictable) are all there. The game artwork is done by the dewd that worked on the Ultima games. Would you believe that the banner in the screenshot above actually waves in the breeze? Not really sure why it would…but still! The controls aren’t perfect, though. The faux D-Pad sometimes feels unresponsive, based on where your thumb is, and it is placed adjacent to the health globe, which means you’ll be glugging 40g potions accidentally. I used the option to remove the D-pad completely and use touch controls instead, which I’m glad was included, but this control method is not perfect either. The item game has been quite compelling so far, as I find myself closely inspecting each new item to see if I can squeeze an additional 1% benefit out of it. There are tons of seemingly meaningful affixes that would allow you to get the character build you want (that, coupled with the stats and skills decisions). Speaking of skills, each of your chosen skills shows up on your action bar and different points and highlight when they become available and simply tapping one will activate it. Pretty slick.

Update: Even though Dungeon Hunter may have usurped the Diablo clone throne, the team at Pixel Mine didn’t give up. Instead, they added an entirely new chapter, FREE of charge. I have yet to play through it, but I thought it was worth mentioning, because it adds significantly to amount of content in the game.

Rating: ★★★★☆ icon
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