Archive for the ‘Side-scrolling’ Category

The Impossible Game

Sunday, May 16th, 2010

The Impossible Game

Much respect to this developer for delivering on their promise, because so many games don’t. The promise, in this case, is that The Impossible Game is indeed impossible. Decidedly low-rent graphics don’t keep me from returning time and time again to see if I can best my previous efforts and prove them wrong. I mean, all you have to do is jump over scrolling obstacles, right? Trust me, it’s a daunting task, especially since you have to begin again from the start point every time you fail. The repetition does allow you to feel good about the sections that you have learned, though. And learn them, you must; the timing, spacing, and rhythm of your jumps needs to be dead-on, otherwise, it’s back to square one. They did include a Practice Mode, which allows you to drag your spawn point along with you, but clearly if you use it…you’re a cheater. Monotonous? Yes. Ghetto graphics? Yes. Worth it for the challenge? For me, the answer is definitely yes, but don’t say I didn’t warn you.

Rating: ★★★½☆ icon
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Radio Flare REDUX

Sunday, March 14th, 2010

Radio Flare Redux

This sequel adds everything that was missing from the original and then some. If you liked the first one, buy this immediately. If you didn’t like it or haven’t played it, read on. Just like the original, this is a side-scrolling shooter; left thumb controls ship (note that your thumb need not cover the ship) and the right thumb controls the weapon lock-on. The lock-on is Panzer Dragoon-style, swipe multiple targets, release, all targets are destroyed. There is no limit to the number of enemies you can target simultaneously either. There are a good variety of enemies, with different flight patterns, attacks, and defenses. The early bosses are lackluster, but on the whole, I like the enemies. I love the soundtrack, though; absolute glitch-hop masterpiece. That alone is worth the price of admission. Enemies even explode to the rhythm! There are multiple sectors, each with several planets/levels and after each one, your progress is reported. Not only your star-rating for that particular level, but your progress toward a huge number of unlockable goodies; levels, weapons, songs, and even sound samples to use in their on-board sampler. How kewl is that? Yes your thumbs will get in your way, yes enemies will ambush you from behind, and yes, sometimes you will lift and replace your thumbs at the wrong interval and everything will be messed up briefly. Get over it, this game is win.

Rating: ★★★★☆ icon
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Zombie Pub Crawl

Wednesday, February 25th, 2009

Zombie Pub Crawl

What’s better than killin’ zombies…? Killin’ zombies with a giant freakin’ tank!!! The idea is genius. IRL, a Zombie Pub Crawl is hordes of people stumbling from bar to bar at 3am, getting tanked . A British bloke spun this idea into a funny game in which your mates move from pub to pub, with zombies pouring out from everywhere, so they must be protected by your tank, either by plowing the zombies over or shooting them. With your left thumb you guide your tank and with your right thumb you reposition the target that directs your pub-goers. Since you move your mates with one thumb and your zombie-crushing tank with the other, it can give you that “pat your head, while rubbing your tummy” problem where it’s hard to keep the two actions separate. The result of this is usually that your tank-thumb slides off the controls, which makes the game feel unresponsive, but technically it’s “your fault”. This may or may not be an issue for others. Another issue is that tapping the screen kills zombies with tank fire, but also directs your pub-goers…not good. Oftentimes, instead of killing a zombie, you send your defenseless and drunken mates into the zombie’s waiting maw.

This may change, but currently, there are only three missions, all on the same street, that scale in difficulty to fill out the rest of the game. On the upside, the theme is great, the graphics are really good, and it’s fun. Primarily because there are a few interesting mechanics to balance and decisions to make; whether to steamroller zombies to save ammo and when, keeping an eye on your stragglers as they pass close to pub doors, while maintaining your main pack up front, and fighting your way back after losing some pub-goers. There are upgrade choices, but you’re too retarded to breathe if you don’t choose larger area-of-effect damage. I’m a big fan of the game, but it just doesn’t seem to have enough content and it may need some tuning. I’m glad I bought it, though, because I think the basic framework is interesting enough to look forward to future content and updates.

Rating: ★★★½☆ icon
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