Archive for the ‘Shooter’ Category

BloodnGuns

Saturday, January 16th, 2010

Blood n Guns

Another dual-stick zombie shooter, but this time, they took it over the top with gore…which we all want desperately, of course. They may have taken it a just a wee bit too far, in fact, because not only does the blood not disappear in 2 seconds as we’ve all become accustomed to, but it stays on the ground from game to game! As you can see, it turns into a red carpet that makes the enemies nearly indistinguishable from the gore. We applaud the effort though, especially since the tuning is immaculate. You remember how we were all hyped for MiniGore, but when it released it didn’t like it delivered on its promise? Well this game is just has frantic and it keeps the player engaged, wave after wave, because the weapons and powerups that drop are diverse and are well-suited to the task of dispatching a wide variety of oncoming enemies, each with their own discernible strong and weak points. After playing through each of the six game modes, I came away feeling it was a worthwhile buy, even though the modes primarily consisted of “shoot stuff”. In the end, the developers gave us exactly what they promised us, Blood ‘n Guns.

Update: OMG, this is hilarious! Tons of people were posting complaints like the following:

“I cant beat the chickens. Only have the pistols and could hold shy of 200 kills before being overwhelmed. How to unlock more weapons and progresss? How do i play the other game modes?”

“Hi I can’t seem to get past the first level. I’m too slow. Only a pistol. Too many chickens. Any help with that? Suggestions?”

The developers built and playtested an anti-piracy level; only punks that pirated the game get that level, and only that level, and it can’t be beaten. That is the second coolest thing I’ve ever heard in my life.

Rating: ★★★½☆ icon
icon

Phoenix Project

Thursday, December 3rd, 2009

Dual-stick shooter like MiniGore, but with tanks. The controls are nice and fast, as is the fire rate; makes it easier to blow stuff up, but it doesn’t feel like a perfect match for the theme.

Rating: ★★★☆☆ icon
icon

Sniper vs. Sniper: Online

Wednesday, November 18th, 2009

Finally, a multiplayer sniper game. The locations are awesome, the binocular and sniper scope work like you would expect, for the most part, and it is fun to climb the leaderboards. Tilting is non-optimal, but whatever.

Rating: ★★★☆☆ icon
icon

SkySmash 1918

Wednesday, November 18th, 2009

This is a solid top-down shooter, if you are in the mood for one. It has all the obvious powerups and enemies. Good graphics too.

Rating: ★★★☆☆ icon
icon

Noiz2sa FREE

Wednesday, October 21st, 2009

Long-time readers know that I am a fan of the over-the-top shooter sub-genre known as Bullet Hell, which is basically too many enemies and waaaaay too many bullets. This is actually a remake of Kenta Cho’s original masterpiece, but it fixes some of the flaws, while adding some new functionality that I’m not really too sold on. (BTW, if you like this genre and don’t have his earlier title rRootage, you should get it).

Here’s what I know about the different versions: Noiz2sa has a soundtrack, light grey levels, square shots, an indie spirit, and an inexplicably hard to control front end screen. Noiz2sa FREE has thin bullets, a good front end, dark blue backgrounds, different shot patterns, and best of all…off-ship finger placement (which I feel is imperative in a Bullet Hell game)! The game also runs very smoothly, which was not always the case with the original.

    Most of the differences are down to the preference of the individual playing the game. Personally, I think both games are worth having. The new feature I alluded to was that you can now direct your shots in any direction, with the press of a second finger, which I think was a questionable addition. Part of the challenge of this type of game is using the tools at hand and, to me, this seems like an unnecessary addition, but at least it is opt-in (I actually thought it was a bug, lol).

    Rating: ★★★☆☆ icon
    icon

    Alive 4-Ever

    Friday, September 25th, 2009

    Top-down, twin-stick zombiefest! If you’ve played iDracula or MiniGore, you know how this plays, but the powerups and progression feel a bit more robust. Prepare for 30 levels of mayhem, with fetch quests, escort quests, multiplayer game modes, and blood everywhere. It’s not deep, but it doesn’t need to be. Did I mention it involves killin’ hordes of zombies?!?

    Update: It’s decent, but I can’t seem to get into it, for some reason. The art is good, they do have simple fetch missions and such, and a variety of zombies and weapons. They’ve also just added some new content, although I have yet to check it out. It’s very popular on the store, but I guess for me it’s just a little me-too, but it may not be for you-too.

    Rating: ★★★☆☆ icon
    icon

    Underground

    Friday, September 18th, 2009

    This game is oozing with style; completely original theme, presentation, creepy mood, storyline, insane enemy variety, maze elements, and freakin’ killer underground hip-hop beats. You are a grafitti artist whose spray can transforms into a space ship that fights enemy spray paint creatures on the side of a subway train. The side-scrolling shooter aspects will initially feel somewhat slow, but that was by design. If you go at this with the expectation that this will be Gradius, you will be be sorely disappointed. If instead, you are interested in the theme of throwback 80’s graffiti and underground hip-hop, you may just enjoy this sleeper.

    Rating: ★★★☆☆ icon
    icon

    Meteor Blitz

    Thursday, September 17th, 2009

    This is a clone of Super Stardust HD (Xbox 360 DLC). You pound away at incoming asteroids, switching between your default weapon, flamethrower, and ice beam, depending on the type of enemy you encounter. You are mining crystals to upgrade those weapons. The dual-stick controls are money and the cloud layer that moves across the Earth is amazing (there are other level backgrounds too). The gameplay is solid; get it.

    Rating: ★★★☆☆ icon
    icon

    MiniGore

    Sunday, August 2nd, 2009

    The much hyped MiniGore has arrived on the scene, but ultimately it suffers from that high profile status, because the shipping game has very little depth. It is a twin-stick shooter, like iDracula, but it focuses solely on the experience of shooting masses of greeblies at a maddening rate, but with out all the extras like upgrades, levels, achievements, global high scores, etc. WYSIWYG. I still really like the game, though, because of the pacing, progression, and personality. The one to watch for from these guys, though, is called HardGore, It’s uses the same art style, but it’s a Tower Defense game, and it is at the top of my wishlist. I’d buy this just to give them an extra dollar to develop HG.

    Update: The developers at Mountain Sheep have added a ton of new characters, some unlocked via number of kills and others that are purchased via DLC with the new snow map. I’m glad they added the kill totals, because it got me to play the game more and enjoy it more for what it is. Some have special abilities, such as dual-wielding shotguns or grenades. The character you open up for 32,000 kills is…Enviro-Bear!!!

    Rating: ★★★★☆ icon
    icon

    Bomb Commander

    Saturday, August 1st, 2009

    This is a really fast-paced tap shooter, with good enemy design and core mechanics. If you’ve ever played Sneezies or Bugz, you are familiar with chain reaction gameplay caused by triggering a sequence of explosions. The devs on this title decided to wrap a full-featured game around the mechanic and they were very successful. The player must protect the earth from various enemies that plummet towards its surface. Your ammo is limited, but is refreshed by powerups that drop (earth shield powerups drop too). Different enemies require different tactics; little enemies can trigger chain reactions (that provide an escalating score multiplier that is lost if a single one penetrates the shield), aircraft dart around and must be tapped directly, and the mothership needs to have power units destroyed into order for the shields to drop. This game is really fast-paced and fun.

    Rating: ★★★½☆ icon
    icon