Archive for the ‘Platformer’ Category

Gomi

Tuesday, September 1st, 2009

This is a crazy mash-up is like Katamari meets Rolando. It’s a 2D side-scroller, in which the player guides a kooky little ball around groups of rounded platforms, scooping up objects like cars and telephone poles on the way. It’s cute and clever, but it’s wearing a little thin, because it’s not as good as either of the aforementioned titles; the curse of the hybrid.

Rating: ★★★☆☆ icon
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Skabooki

Sunday, August 30th, 2009

Put Sackboy from Little Big Planet in a nice looking puzzle game, add some kewl achievements, and a ton of levels and you have Skabooki. While LBP is one of my favorite games, the gameplay here is completely different. Your goal is to remove colored tiles from any of several groups that form the structure under Skabooki’s feet and cause him to maneuver into the exit at the bottom of the level. I say “cause” him to maneuver, because you don’t directly control his movement; you have to make him land on predefined movement blocks that display an arrow that corresponds to their push direction. It looks great and it makes you think.

Rating: ★★★★☆ icon
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Mr. AahH!

Thursday, August 27th, 2009

A very simple game that is is well executed and still offers a worthwhile challenge. You just have a teeny tiny dewd that swings on a rope, from the pillar he stands on and you simply tap the screen when you want him to jump and hopefully land on the next pillar. The pillars, however, get smaller and smaller. Oh and the wind and gravity can change drastically, every few levels. The Japanese narrator is hilarious and when you hit a bullseye, huge letters appear that say “JUST!” Chaining justs, scores big points, which will help you climb the online ladder. Great idea for a quick-play game.

Rating: ★★★☆☆ icon
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Leaf Bound: Mecha Monkey Mayhem

Friday, July 10th, 2009

This game provides a healthy dose of crazy. The art style is like an evil twin of Must.Eat.Birds and the backgrounds are amazing. The gameplay is hectic, in a good way, particularly with the bosses; so far I’ve seen monkeys piloting a mechanical banana craft and the cutest fire-breathing demon ghost that you will ever encounter. It’s a decent entry into the Skyjump genre, but not stellar. It relies primarily on its funky graphics and music to carry it, since it’s relatively short. BTW, WTF is Santa doing in this game?!?

Rolando 2: Quest for the Golden Orchid

Wednesday, July 8th, 2009

Rolando 2: Quest for the Golden Orchid

This is a sequel to one of the most beloved games in the app store and, if you were a fan of the first one, buying this is a no brainer. The sequel has tons more levels, avatar customization, a new soundtrack by Mr. Scruff, a 3D overworld, water mechanics, and a slew of “buddy system” puzzles. For instance, the first few levels are structured around the idea of Rolando helping to get his big round buddy to the exit, and vice versa. The big guy sinks in water, while Rolando floats, so big guy has to roll to the bottom of a lake to trigger a platform switch for Rolando to roll over. The first title has always been touted as the platform game that was designed, from the ground up, to take advantage of the iPhone’s strengths. I agree with this assessment, but not entirely. The spikeball levels are still quite frustrating, in my opinion. Instead of rolling all the terrain, by gravity tilts, spikeball clings to any surface and rolls straight up and around it. The problem is, I have no idea which way to rotate the iPhone! Once I think I’ve figured it out, I jump to a new surface, and the controls seem backwards. Another factor, which a co-worker was just discussing with me, is the control of multiple guys; it’s kewl and innovative, but it takes some getting used to. Having said this, though, I am fan of both titles and recommend them; they have a good amount of content, stylish graphics, killer soundtracks, and innovative gameplay. Most of all, these disparate elements mesh together perfectly to make a game that just feels right. Sorry about only having one lame shot. I know you are accustomed to several several lame shots, but I do most of the work on these emails at home and I somehow failed to get shots in for this one. Deal with it.

Joyland Bounce

Wednesday, June 24th, 2009

Joyland Bounce

Kind of a Rolando wanna-be, that should play super-fast like Sonic and be awesome, but instead, you always get hung up on obstacles. Whatever. It is very pretty.

Update: This appears to have been pulled from the App Store; reason unknown.
Rating: ★★★☆☆

KamiCrazy

Sunday, June 7th, 2009

KamiCrazy

he concept for KamiCrazy is similar to The Lemmings; guide x amount of little guys to the exit. You can flick them to make them jump, swipe to make them turn around, and you can position various forms of locomotion around the level to help them in their pursuit. It’s starts out pretty good, but the difficulty really ramps up to the point of frustration. There are too many variables in play to manage, simultaneously, in the later levels. Fun while it lasts, though.

Rating: ★★★☆☆ icon
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Castle of Magic

Tuesday, June 2nd, 2009

Castle of Magic

This is the best platform game on the iPhone, as of this writing. It uses the tried and true Super Mario formula:

  • D-Pad, Fire button, and Jump button
  • Jump on heads, unless they’re spiked
  • Bust a box, get a powerup
  • Jump twice, perform a double jump
  • Hit a trampoline, bounce higher

It has 5 lush worlds, each with several areas, including hidden bonus areas, Klonoa-style 2.5D, tons of powerups, several Bosses, and everything else you would expect in a top-tier platformer. Some of the jumps can be difficult to make, but this doesn’t keep Castle of Magic from being a must-have title.

Sonic the Hedgehog

Thursday, April 30th, 2009

Sonic the Hedgehog

Yes, that’s right, the seminal first Sonic title, in all it’s glory, on the iPhone. Well, almost. If you have a 1st gen phone, you’re going to get some framerate issues and sound stutter, but this is less of an issue on current phones. Other than that, it’s a thoroughly pleasant return to the Green Hill Zone, with decent controls and all of the things that made this brilliant game a system seller, in the first place. The original title was a platform seller, for me, so I welcome the opportunity to play it on-the-go. (1-Star demerit for the software emulation issues outlined above, though. Lazy devs…;))

Rating: ★★★★☆ icon
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Toki Tori

Thursday, April 23rd, 2009

Toki Tori

This is a really nice puzzle game, in all regards; great controls, good graphics, thoughtful puzzles, and tons of content (80 levels total). The goal is to collect all the eggs. Press anywhere on the screen and your little waddling chick will route there, if possible. Pinch-to-zoom and 2-finger drag to pan round out the elegant controls. You have a number of special abilities at your disposal, depending on the level, but even so, some of the puzzles can be pretty tricky.

Rating: ★★★★☆ icon
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