Archive for the ‘Strategy’ Category

Ego City Invasion

Saturday, October 31st, 2009

Awesome single-screen, Castle Defense-style game. You control your army brat hero using tilt-to-move and tap-to-fire. Baddies stream in from screen-right to attack your bunker on screen-left. Paratroopers and weapon crates drop from above. You can interact with the environment by lighting trees on fire to burn enemies and also by dropping stalactites on their heads. The special items are killer like, for instance, a giant ram that charges across the grassy hills. All-in-all a quality effort with good graphics and gameplay.

Rating: ★★★★☆ icon
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Navy Patrol: Coastal Defense

Thursday, October 15th, 2009

This is a Tower Defense game that I haven’t even played through a full time yet. The interface is poor, which makes it hard to play, but it does add potentially interesting mechanics to the mix, such as upgrading tech and causing storms. To be honest, I don’t like it that much, so far, but it is too early to tell and it is rated very high in the app store.

Rating: ★★★☆☆ icon
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Robocalypse

Thursday, October 8th, 2009

This is a very polished, hero-based RTS game with simple gameplay, great graphics, and loads of character. It uses simple technology tree, which is appropriate for the platform. The controls are not perfect, especially with the flag-based single unit control, but once you get troops grouped with a hero, it becomes less of a problem. It does have a multiplayer component, although I have yet to try it. There may be deeper RTS games on the platform, but so far I think this is the all around best of breed.

Rating: ★★★★☆ icon
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Bloons TD

Tuesday, October 6th, 2009

Based on the popular Bloons license, this Tower Defense game is actually pretty decent. Not much in the graphics department, for my tastes, but the gameplay is solid. There are six tower types, each upgradeable down two different non-exclusive paths with visible changes. The inclusion of several low-cost, temporary items is one of the things that sets this title apart from its brethren; pineapple grenades to defeat steel or stone balloons (?), expendable pop tacks, slow goo, and even a tower that increases the effectiveness of all tower type in proximity (!). Some are not actually too cost-effective, but can save you, if a few balloons slip past your primary defenses. And they will too, because there are quite a few balloon types that are sometimes tuned to be drastically different or provide some sort of gimmick. It has quite a few themed maps, versioned for each difficulty level, and it seem like this title may have some staying power.

Rating: ★★★★☆ icon
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Boom Brigade

Monday, October 5th, 2009

Finally, a line-drawing game with guns. Your small group of military minis must defend their hexagonal base from destruction by the incoming alien hordes. As you can see by the splats on the ground, these bugs do pop. You choose your force, which increases in number from level to level, from among a minigun, shotgun, and Bazooka dewd. When the creeps start coming, you need to start making choices, while keeping several factors in mind: location, number of allied units, number of opposing units, weapon range, and weapon effect. This is not a sit-and-watch game either as you will have to continuously re-evaluate your tactical choices as the battlefield conditions change. It’s simple, smart, fun, and it doesn’t overstay its welcome.

Update: New Pyro class, world, aliens, bosses, and a new shop and upgrades.

Rating: ★★★★☆ icon
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Galcon Labs

Sunday, October 4th, 2009

This is Galcon with four new modes. If you don’t have either of these titles, you should probably get one. They’re both good. This version has a four new modes, but lacks the Classic Multiplayer component (it still offers online multiplayer for the modes included). Penny Arcade called the original “Space Risk in Real-TIme”, which sums up both titles quite well.

Rating: ★★★★☆ icon
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GeoDefense Swarm

Monday, September 21st, 2009

The long-awaited sequel has finally arrived (in the iPhone marketplace, one month = one year, BTW). First of all, if you don’t have the first one, get it immediately and play through it; it’s one of my all-time favorite games on the iPhone. I haven’t played this one long enough to truly compare the two games, but so far, I actually prefer the original. For the sequel, they chose to move the game to a build-your-own map system, much like Fieldrunners. I really enjoyed the tight level design of the first game, but maybe the shift in focus to keep this fresh was a good idea, particularly with the popularity of Fieldrunners. I also love the fact that they added a hex grid. Placing towers the old way seems broken now. They added one new tower, for which they never describe the functionality, and new hexes that affect the creeps in some way, such as altering movement speed or health. It feels like the devs assumed you had played the first one, because there is zero hand-holding and the difficulty level is rough. If you’ve beat the first game and you need a fix, this is a no-brainer, but if you can only get one, my advice would be to get the original.

Rating: ★★★★☆ icon

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Monsterkill

Wednesday, September 16th, 2009

This is an interesting spin on the Castle Defense genre, because you take out the creeps with predefined finger motions. As the mummies, vampires, and werewolves stream in from the top of the screen, you can chop off their heads with a simple swipe or bring down lightning from above with a zigzag motion. There is a bit of decision-making involved too, since you have choose the best attack to combat their numbers, dodge capability, health, and attack pattern. Your goal is to keep the baddies from smashing through your defensive perimeter and ending the game. In between waves, you can upgrade your different attacks and/or the strength of your wall. The creeps looks great as you slice their heads off and electrocute them, which definitely sets it apart from the Stickwars style artwork in competing titles.

Rating: ★★★☆☆ icon
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Civilization Revolution

Monday, September 7th, 2009

I’m including this because I only gave it a brief mention before and promised to update you after I had played it more. Well, I’ve played it more and it is freakin’ awesome. I started writing up a detailed review, but it started to feel kind of pointless. Simply put, if you like Turn-Based Strategy, you need this game. Full stop.

Rating: ★★★★★ icon
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A Quest Of Knight’s Onrush

Monday, August 31st, 2009

A Castle Crashers clone, from makers of Knights Onrush (which is really good). It’s a little buggy and the fact that you can’t jump past some obstacles is a bit annoying. Nor does it replicate everything that made CC great, but it does have great graphics and it is free. Be sure to try the lite version of Knights Onrush which is packaged in the same app.

Rating: ★★★☆☆ icon
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