Archive for the ‘Role-Playing Game (RPG)’ Category

iNetHack

Sunday, July 26th, 2009

Yes, THE NetHack, now on your iPhone in all of its cumbersome glory. Unless you are already a fan of NetHack, or are perhaps looking forward to Diablo III and want to see its progenitor, you probably should steer clear of this title. If you thought RogueTouch had a bad interface, this game makes RT feel like a Miyamoto game. This is what took up hundreds and hundreds of gamer hours, prior to the advent of that WoW game. I’m not really a diehard NetHacker, but I still have spent many, many hours with previous incarnations, and it seems like they’ve included all of the functionality they could jam into an iPhone, which is a blessing and a curse. It’s based on version 4.3 and gives and provides an extensive history and credit roll. It’s a little buggy and it’s inelegant, in just about every way, but it is also FREE.

Update: OMB, don’t get this. Get the newer NetHack instead. It’s a kajillion times better, because it uses swipe controls for everything and it has the original ASCI mode!

Mass Effect Galaxy

Tuesday, June 9th, 2009

Mass Effect Galaxy

Very polished, high-profile title that isn’t really very good. It’s kind of like a graphic novel, where you make the choices. That’s not a bad idea, actually; I would have preferred that. Instead, what we get is a bunch of decision-making that, ultimately, doesn’t seem to matter, interspersed with very simple top-down combat sections. The combat sections have very little decision-making either, because the gun auto-targets and auto-fires, so primarily the player chooses when to obtain cover and when to use one of three special abilities. For the record, it’s supposed to offer some interesting story elements, set between the first console title and the upcoming sequel, if that interests you. If this hadn’t been hyped so much by EA and was cheaper, initially, it may have been better received.

Rating: ★★★☆☆ icon
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New York Nights: Success in the City

Thursday, May 14th, 2009

New York Nights: Success in the City

Believe it or not, I’ve actually put more time into this thanThe Sims 3, so far (almost solely due to the fact that you can be a h4wt schoolgirl, I’m sure). The goal is to make friends and have a “successful” life. It’s a more than a bit disturbing that the first and only job I’ve been offered thus far is a table dancer at a bar, though. You have a wide variety of stats that you must manage and figuring out which actions improve each is primarily what you do; that and talk to people about their interests to improve your relationships. Personally, I prefer the 2D artwork over the 3D Sims look, but that’s just me. The gameplay is fun, but sometimes limiting and I hate the way you can’t scroll the screen, but instead tap to move to auto-trigger a pan. The first in-game apartment had the exact same layout as the apartment in Friends, which is possibly the least interesting thing I’ve ever shared with others.

Rating: ★★★½☆ icon
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CozyQuest

Tuesday, March 10th, 2009

CozyQuest

This game is touted as “the best MMO on the iPhone”, but it is basically a “Text Grind” MUD. There are a slew of these games on the platform, typically with a mafia theme, in which you compete to level up your character and fight your numbers against opposing players’ numbers, with nothing more than textual descriptions and minimal art. Many of these games allow you to purchase leveling points with real money, which surprisingly, people do (one of the games comes loaded with x amount of points for $100). This of course ruins the game for everyone else, because the guy who spends the most wins. Luckily, CozyQuest does not follow the same blueprint.

You grind monsters and quests to get XP and gold. You buy items either from the Blacksmith or from the player supported Auction House. You can learn Professions, upgrade your stats, send email, chat with other players, and even form Guilds. As a 4th level Merchant, I’ve only opened 5 quests and encountered about the same number of monsters. Total grind, but for some reason, it has held my interest. Maybe I like to tap buttons, because that is primarily what you do. It actually wasn’t supposed go live until May 1st, but through a mix-up in the app store, it was released early. The developer has been really active in the forum community, seems like a good guy, and the game has generated a lot of interest.

Update: The developer added tools for players to generate content, which was a great idea, and a relatively large and friendly community has formed within the game. Nils Munch, the developer, has continued to add features, including a faster core engine, a better user interface, and more classes and items.

Rating: ★★★½☆ icon
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Underworlds

Saturday, February 28th, 2009

Underworlds

This is a Diablo clone and a pretty decent one, at that; dungeons, quests, stat increases, skill upgrades, vendors, monsters, min-maxing lewt, and a storyline (although predictable) are all there. The game artwork is done by the dewd that worked on the Ultima games. Would you believe that the banner in the screenshot above actually waves in the breeze? Not really sure why it would…but still! The controls aren’t perfect, though. The faux D-Pad sometimes feels unresponsive, based on where your thumb is, and it is placed adjacent to the health globe, which means you’ll be glugging 40g potions accidentally. I used the option to remove the D-pad completely and use touch controls instead, which I’m glad was included, but this control method is not perfect either. The item game has been quite compelling so far, as I find myself closely inspecting each new item to see if I can squeeze an additional 1% benefit out of it. There are tons of seemingly meaningful affixes that would allow you to get the character build you want (that, coupled with the stats and skills decisions). Speaking of skills, each of your chosen skills shows up on your action bar and different points and highlight when they become available and simply tapping one will activate it. Pretty slick.

Update: Even though Dungeon Hunter may have usurped the Diablo clone throne, the team at Pixel Mine didn’t give up. Instead, they added an entirely new chapter, FREE of charge. I have yet to play through it, but I thought it was worth mentioning, because it adds significantly to amount of content in the game.

Rating: ★★★★☆ icon
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