Archive for the ‘Fighting’ Category

Street Fighter IV

Wednesday, March 10th, 2010

Street Fighter IV

Yes, you read that right; a full-fledged version of Street Fighter IV that is in the arcades now. Okay, it’s only partially-fledged, but it is more than I expected and it’s a blast. Here’s the lowdown:

8 characters – Ryu and Ken, of course, Chun-Li, Blanka, Abel, Guile, Dhalsim, and M. Bison. Yes, it is missing a whole slew of characters and most likely your second or third favorite character is not there (…no Akuma!!!!!), but get over it. I might. Akuma is allegedly being released as DLC anyway.
4 buttons – Punch, Kick, Special, and Focus. That’s right, 2 punches and 2 kicks are missing. Hmm…
Moves – Most of the moves are present that did not require the missing buttons. They did, however, add pairings of a punch or a kick with directional taps, that adds several moves to each kit, which was clever.
Mechanics – Combos, Specials, Ultras, EX moves, Reversals, Technicals, Super-Cancels, and throw counters, all there, thankfully.
Controls – Better than expected. The virtual joystick works really well, once you get used to the enormous size of it. The controls work well enough, in fact, that I would have rather had an extra punch and kick button and if you couldn’t do the specials right, then tough KO, chump. Supers and Ultras can be executed by using the normal moves or by simply tapping the corresponding gauges. While this makes sense from an accessibility standpoint and even a gameplay standpoint, actually, it still feels a bit strange.
Modes – Tournament, Dojo (with a secret bonus), Free-Sparring, Training Room, and Versus…
Multiplayer – Affirmative; Versus = multiplayer. Local Bluetooth only, with local leaderboards; no online play or leaderboards. Waahhh.
7 stages - The backgrounds are noticeably flat, with no parallax; just a scrolling floor. I think it’s a good trade-off, particularly because it allowed for the next two bullet points.
Framerate – Excellent framerate on a 3GS, even during Bluetooth matches. Haven’t tried it on my antique 1st-gen yet, because I chose to get the review up fast, instead.
Graphics – The characters and particle effects look really good.  To me, the characters look like sprites generated from 3D models, but I could be wrong. They look good, regardless.

It is Street Fighter, it is fun, and it is on your iPhone. Those are the 3 biggest selling points, in my opinion. Several compromises were made to ship it on this platform, which is to be expected, and it was rushed out the door. I would understand if any of the aforementioned issues were a deal-breakers for people; personally, I would have given up the beautiful intro cinematic and any number of extra modes for more characters and online play. Having said that, though, it is still a must-have title for me and for SF fans everywhere. I’m having a great time experiencing the game all over again, only this time, while driving!

Capcom recently inked a deal with Gameloft to have them produce Street Fighter Alpha, Super Puzzle Fighter II Turbo, and several other titles. Who’s to say what else Capcom has up their collective sleeves, because there is also a movie for Super Street Fighter IV included in this game…no official announcement for an iPhone version, but maybe if this one sells well…

Rating: ★★★★½ icon
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Guerilla Bob

Monday, February 8th, 2010

Guerilla Bob

This is a really polished game and I think it feels somewhat like what some people were expecting with the intial release of MiniGore (which I also recommend). Guerilla Bob is a dual-stick shooter with a zoomed out view, in which you fight four core enemy types; the grunt, the flamethrower, the bomber, and the nuker. Each of the enemies sometimes requires different tactics, as do the several boss characters. You have three weapons that upgrade at various points in the missions; machine gun, rocket launcher, and flamethrower. Several items and powerups drop too, such as speed, damage, and armor. There are several missions, but most of them tend to feel like, “walk straight forward, shoot stuff, strafe to gather power-ups”, with the exception of the bulldozer level, the river rafting, and the final mission that opens at the end of the game. This Survival Mode harkens back to MiniGore, because it has a bigger arena in which to battle huge waves of foes. By the way, his life bar is a cigar! Now, If only they could come up with some way to combine the aforementioned games…

Rating: ★★★★☆ icon
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Tomena Sanner (US)

Tuesday, January 19th, 2010

Tomena Sanner (US)

Okay, this game is pure genius. The gameplay consists entirely of timing moves for your little man in a business suit to execute, WHILE BREAKDANCING, in order to keep his pace and reach the goal before the timer runs out. It is loaded with wacky Japanese goodness, including a rhythm section at the end of every level. The crazy factor most closely resembles that of a old playstation game I have called Incredible Crisis (which is a must-play); while the gameplay is completely different, the humor and style is similar. Over the course of the 9 game levels, you will accomplish all of the following important tasks:

  1. Moonwalk with Santa…on the moon
  2. Ski down a dinosaur’s back
  3. Disco-dance with a panda
  4. Play Baseball with a man in a Godzilla suit
  5. Get a kiss from a Swedish maid
  6. Line-dance with Japanese schoolgirls
  7. Slam dunk on a 20’ rim
  8. Do the robot…with a robot

    By the way, if you play through the whole game, you will be able to visit both heaven and hell. Buy this game and make Konami filthy rich.

    Rating: ★★★★☆ icon
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    Blades of Fury

    Tuesday, September 22nd, 2009

    Gameloft is kicking much butt right now. This weapon-based Soul Calibur clone came out the same week as Modern Combat: Sandstorm. Whatever they are putting in the water cooler, I want it. The game primarily uses a 2-button control scheme, with a third for specials, but you can freely orbit around the opponent, charge, duck, jump, dodge, pop up, and juggle. Pretty ambitious, but I have to say they did pull it off. The controls are very good. There are 10 characters, 10 arenas, 5 game modes, achievements, and unlockables. The graphics and effects are really good. I don’t really have any complaints, other than the fact that Soul Calibur isn’t my favorite fighting game to clone. : ) Oh and no multiplayer…c’mon!!!

    Rating: ★★★★☆ icon

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    DinoSmash Online

    Wednesday, April 8th, 2009

    DinoSmash Online

    Modeled loosely after Smash Bros. Melee, but with only one character (the crazy-green-grappling-dino-turtle). It’s not nearly as good, of course, but what really makes this title work is playing online vs. your buddies. Up to 16 match-made players battle it out simultaneously, via online 3G or wifi. There is a fair bit of character customization, which is a really nice touch, but really this is all about busting face on your bros. The controls need work, in my opinion, and the presentation sometimes makes the player suffer information overload syndrome, but I could see this becoming pretty popular, with some refinements.

    Rating: ★★★½☆ icon
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    Assassin’s Creed – Altaïr’s Chronicles

    Thursday, February 26th, 2009

    Assassin's Creed - Altaïr's Chronicles

    Everyone is already familiar with the franchise, I’m sure, so I won’t go into details. This is a port of a DS game I haven’t played, but I’ve read this is better at a third of the cost, but still suffers from some of the faults. The game is comparable to Heroes of Sparta, in many ways; polished graphics, decent controls, but lacking in some key ways. It has a ton of voice-acting, but the protagonist is particularly annoying. The movement is fluid and the controls are generally good, but become very frustrating in certain instances. The camera is fixed and this results in all sorts of jump distance and destination problems (the level design really should have accounted for this).

    The gameplay is part stealth, part platformer, and part combat, (which is just okay; simple combos and a counter mechanic). You collect powerups to increase either your movement or sword skills. You open up new techniques over time, such as wall scaling. Navigating each of the 9 cities is a non-issue, due to a giant green arrow directing your path…lame. As compared to the Xbox360/PS3 versions, it adds some ill-conceived mini-games that are just horrible; a ridiculous pickpocket minigame that is like playing the Operation boardgame with mittens on and some other mini-game that looked like I was massaging some dewds back. Eww…not kewl.

    Update: I ended up not finishing this game, due to many of the issues described above and lowered my rating by half a star (and even that may be generous).

    Rating: ★★★½☆ icon
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