Archive for the ‘Board/Card’ Category

Vanguard Storm

Monday, April 13th, 2009

Vanguard Storm

This is Square Enix’s latest offering and it’s quite good. It uses the job system from Final Fantasy Tactics, in a timed, turn-based, boardgame-style environment.  The player must simply keep the monsters that enter from the left from exiting on the right. The player chooses multiple defenders, each with his or her own abilities, which often translates to targetable squares and damage type. Monsters have vulnerabilities and immunities that must be taken into account. This game feels like it was built from the ground up as an iPhone game, unlike their previous effort, and the gameplay is fun and somewhat original.

Rating: ★★★★☆ icon
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Merlin’s Legacy

Friday, March 27th, 2009

Merlin's Legacy

Battling Wizards, FTW! The player builds her dueling deck of up to 5 cards, prior to the match, from a selection of cards and then enters battle against an opposing Wizard on the far right of the map. You can scroll back and forth between them at any time. Powerups drop and can be picked up automatically by the first minion, from either side, that touches it. Managing your Mana efficiently and casting the right spells, at the right time, and in the right location are the primary skills needed (other than deck-building). There are a total of 15 spells that are unlocked over the course of the game and three different modes of play. This game is better than I thought it would be, but it is not earth-shattering.

Rating: ★★★☆☆ icon
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Zooloretto

Sunday, March 22nd, 2009

Zooloretto

YES! More boardgame conversions please. I buy all of these in hopes that more will show up, because I’m a boardgame fanatic. This is one of the more approachable boardgames, even for families, and it’s quite good. Simple, but interesting decisions, cute theme, and short play time. The goal of the game is to create the most successful zoo, by having the best combination of animals and stands. Each turn you draw a tile or play a money action. Tiles drawn are either of an animal, a coin, or a stand, which are then placed in one of three awaiting trucks. When you see a truck that has a nice combination of goods for your zoo, use your turn to nab it and plop the new goodies in your zoo. The presentation of the iPhone version is particularly nice, with a nice little multi-part zoo for each player to deposit their cute little animals and a pretty effective interface. I like it. Plus, the likeness of me that they’ve created, with the monocle, is quite striking, IMO.

Rating: ★★★★☆ icon
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Strongholds

Friday, March 13th, 2009

Strongholds

I really want to like this and I haven’t given up on it yet, but so far the depth just isn’t there. I thought it would have similarities to Orions, which I love, but it’s severely dumbed down, as compared to that game. Don’t get me wrong, I don’t mind approachable games, but there really isn’t enough decision-making here for me. You have a hand of cards that can affect any number of features of the opponent’s base, like wall defense, research, and such. You don’t deck-build, though, you just use the cards that are dealt. For a turn-based strategy title, there just isn’t enough strategy involved, at least for my tastes.

Rating: ★★★☆☆ icon
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