Archive for March, 2009

Cops & Robbers

Friday, March 20th, 2009

Cops & Robbers

This is pitched as a Mirror’s Edge Parkour game, but I think that is a bit misleading. It has more of a straight platformer feel to me, all though you do jump off of walls and such. You run from the cops, through a variety of obstacles, both on street level and atop buildings. Speed and precision is the key. There are also mini-games along the way. It’s a decent little game, by Glu.

Rating: ★★★☆☆ icon
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World of Tunes

Friday, March 20th, 2009

World of Tunes

Cutesy rhythm game. Tap the smileys, slide the smileys, and pop the smileys to the beat. Pretty crazy and action-packed vibe, with bosses, and 4 different game types. If you like the Tap Tap series of games and/or their clones, you might like this one. It has only 14 songs, though, which will be a dealbreaker for some players.

Rating: ★★★☆☆ icon
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Flashback

Thursday, March 19th, 2009

Flashback

Appropriately titled, this classic game is back and they had me at “Hello” on this one, due to the nostalgia factor. The same is true for many people, as this was a sleeper hit on the Amiga and Super Nintendo Entertainment System. Unfortunately, the controls on this version blow. I can’t even move were I want to. C’mon, peoples, this is a Game Design 101-level fail. I was so excited to see this released and so disappointed in its implementation.

Rating: ★★☆☆☆ icon
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Dig Dug Remix

Wednesday, March 18th, 2009

Dig Dug Remix

What is this, 80’s Night at the App Store? This game has the original version of the game, as well as a remixed version (pictured), as the title suggests. “Better” art for the new version and some mechanics changes including an inventory that I don’t fully understand. The reason I haven’t played it much is because the controls are unbelievably frustrating. The D-Pad is too small for usage by humans and the swipe-to-move method is sketchy too, because your thumb is always in the way.

Rating: ★★★☆☆ icon
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CounterBalancE

Wednesday, March 18th, 2009

CounterBalancE

This is a decent logic puzzle, even if “ur scared of numbers”, like me. Each red node on the graph has a number that indicates how many empty spaces, in the cardinal directions, are needed to turn them green, FTW. Easy at first, but it gets progressively harder. Art is kinda bland, but it is being updated.

Rating: ★★★☆☆ icon
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Saqqarah – Temple of Isis

Tuesday, March 17th, 2009

Saqqarah - Temple of Isis

Match-3, with a twist; you have to fill the interiors, between gems. Don’t like it; too thinky and it jacks with the pacing, but YMMV. Not to mention the fact that instead of adding the remainder of the PC port as new free content, like many developers, they are instead just shipping 7 different titles for a buck a piece, leaving nothing for the player to unlock over the course of play. Get Azkend or The Treasure of Montezuma instead. On the upside, the game features a magical powder blue monkey, named Khufu, who is at peace with himself…

Rating: ★★★☆☆ icon
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PathPix

Monday, March 16th, 2009

PathPix

Apparently, this is based on some Nintendo DS game that everyone has played but me, called PicPic. You draw a path between two matching numbers that matches that number. Wow, that’s poorly worded; just look at the screenshot. The swipe controls are perfect. I’ve only played the first few levels, so I can’t comment on the depth, because it’s been dead-easy so far. The later levels look humongous, though, so I’m sure it will be fine. Not to mention that it provides 169 levels (with the recent update). When you’re done with the puzzle, it turns into a picture, which for me, redefines anti-climactic.

Update: Wow, this game is still on my iPhone months later. I’ve played a bajillion levels now and understand the attraction to the game much better than I did, when I first played it. First of all, it’s relaxing. The feeling of just connecting the dots is so fluid, that the act itself is simply pleasing. Gamers like to be rewarded and, in this game, each swipe rewards you. It is the perfect game to have when you don’t want to strain your brain, but you like the feeling of progress. In addition, the levels do get more challenging. So much so, in fact, that a new title has been released by the same developer, called PathPix Pro (which is a no-brainer, if you like this one, because it provides 300 new puzles). I’m increasing my rating to a 5, due to the longevity of the title and for the calming effect it provides.

Rating: ★★★★★ icon
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Castle Smasher

Monday, March 16th, 2009

Castle Smashers

Good conversion of the PC title. Hurl rocks at castles, from a catapult, by setting the angle and strength of the shot. Each castle has its own layout and features. Hit a pile of stones, add them to your pile. Hit the castle door, knights stream out until you destroy that section. Between each match, you upgrade either the number of stones, the bounciness of stones, or the number of defenders. I wish it showed the strength of the previous shot, allowed scrolling the battlefield, and maybe let you restart from where you failed, but whatever, it’s fun. This one gets no love on the forums, FYI, but I’m enjoying it.

Rating: ★★★½☆ icon
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WWII Alone

Sunday, March 15th, 2009

WWII Alone

This is a new Tap-to-Shoot game that looks weak, but the gameplay is not bad. You take on the role of a World War II soldier that has to take out a number of enemy types, including other soldiers, grenadiers, goofy birds, and a freakin’ tank. It has powerups that you side-roll to collect and upgrades in between missions. The buildings are destructible too. I would go into this assuming little polish, graphically, and you may be okay with it. It’s no Wild West Guns, but what is?

Rating: ★★★☆☆ icon
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Strongholds

Friday, March 13th, 2009

Strongholds

I really want to like this and I haven’t given up on it yet, but so far the depth just isn’t there. I thought it would have similarities to Orions, which I love, but it’s severely dumbed down, as compared to that game. Don’t get me wrong, I don’t mind approachable games, but there really isn’t enough decision-making here for me. You have a hand of cards that can affect any number of features of the opponent’s base, like wall defense, research, and such. You don’t deck-build, though, you just use the cards that are dealt. For a turn-based strategy title, there just isn’t enough strategy involved, at least for my tastes.

Rating: ★★★☆☆ icon
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