Archive for November, 2009
Wheeler’s Treasure
Sunday, November 22nd, 2009An innovative title; not quite a platformer, not quite a racer, not quite anything really, but it is fun. The player character propels themselves through the side-scrolling level in a giant hamster wheel, collecting coins, bouncing on enemies and treasure chests, and avoids obstacles like tar pits and lava. This is accomplished by grappling to a solid section of the wheel and riding it up to collect goodies. Your grapple has a cooldown, so timing is important. If you take too much damage, you can stop off at water holes to heal. It’s all very strange, but still compelling.
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NetHack
Friday, November 20th, 2009Delete your iNetHack app immediately. Not only does this version include the original ASCI art mode (!!!), but it was retooled specifically for the iPhone. Everything is handled with swipes. You learn most of the oft-used commands very quickly and can look up the others (of which there are many) as you need them. I know this won’t be for everyone, but personally, I find myself addicted to it. Pro-tip: be sure to save prior to quitting a session, instead of losing two hours of progress, like I did.
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Drag Racer: Perfect Run
Thursday, November 19th, 2009As you can see, interior graphics = acceptable, exterior graphics = horrible, but what really matters here is the gameplay and I like it. You drag race against an opponent, hopefully win money, upgrade your car. Wash, rinse, repeat. The upgrades are actually quite useful and range from simple paint jobs to necessary performance mods, such as exhausts systems, nitro, and engine upgrades. All mods follow a strict rule-set with regard to weight and such, which is actually somewhat believable. The shift controls are sometimes wonky, which can be frustrating, but you can make up for a miss-shift if u got skillz. It’s definitely not for everyone, but if you are looking for something different, this could be it.
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Sniper vs. Sniper: Online
Wednesday, November 18th, 2009SkySmash 1918
Wednesday, November 18th, 2009Squareball
Tuesday, November 17th, 2009Interesting game. The player has to bash apart the colored blocks, Breakout-style and make it through each level without letting the ball go out of bounds. The ball stays centered on the screen and swiping left and right moves the entire level. Not much to look at here, but in practice, it’s pretty fun and somewhat challenging.
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Eliminate Pro
Monday, November 16th, 2009After a brief heads-up last installment, I thought I would return with my impressions after having a chance to put the game through its paces. My verdict is…GET THIS. It’s a freakin’ online First Person Shooter on your iPhone! You learn the controls, which are decent, against bots and then quickly go online to rip face. Doing so provides credits that allow you to upgrade your gear, buy new weapons, and improve your stats. As I mentioned previously, the game itself is FREE, but the way they get your money is by Down-Loadable Content. After a few matches against real players, your health (energy) will be low. You either wait for hours for it to recharge, buy some for real money, or play without the possibility of obtaining credits. You want the credits, though, because upgrades make a noticeable difference in power. Frankly, I’m amazed by the level of customization offered, the steady framerate, and solid gameplay that this title provides. This game marks a milestone in iPhone game development, with regard to what is possible. Psst…first one’s FREE, kid.
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The Settlers
Saturday, November 14th, 2009For fans of the early original PC titles and newcomers alike, this is a really solid economic game, with a small dash of RTS. The resources to manage are listed across the top of the screen. These resources must be harvested, processed, and put to use, which is a pretty arduous process. One that you will either warm to or dislike, right off the bat. Everything has a prerequisite and the tech tree can be a bit daunting, but if you are up for learning the game, it’s worth the time and money. Be aware, though, that there are 4 races/campaigns, but no freeplay mode.
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Samurai: Way of the Warrior
Saturday, November 14th, 2009A beautiful 3D world with amazing parallax, peach blossom trees, rivers, little floaty clouds, and believable towns. The soundtrack is perfect for the time period and theme. Your job as the lone Samurai, is to rid the towns of all the pesky ne’er-do-wells, using an extensive combo system, that consists simply of directional sequences of swipes. Oftentimes it is unclear which combat move is best for which encounter, but it is fun to simply swipe the crap out of people. As you’ll note, there is a good amount of torso-splitting and blood gushing, much of which ends up on the camera. To be perfectly honest, I was hoping the game would have an unplayable framerate, just so I could refer to it is as “Samurai Slowdown”, but alas, it plays great.
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