Ravensword: The Fallen King

ravensword

At first, Ravensword feels like a decent attempt at making an Elder Scrolls-style game on a mobile platform. The player character wakes up in a small medieval town with…guess what…amnesia! The player must sort out the mystery of the evil sweeping across the land. This is the long-term goal, but just as any other RPG worth it’s salt, the short-term goals is to slaughter truckloads of rats first…pesky varmints. From the early presentation, my assumption was that the stage was set for an intricate progression curve to be min-maxed within an inch of its life by skill choices and gear selection, but it turned out not to be the case.

Character customization is almost non existent in this game. Sure, you kill stuff and gain levels to progress, but there are very few meaningful drops from monsters and a skill tree is nowhere to be found. You do pick up some rune stones that help you in some areas, but there is no full magic system. Two of the primary factors of great RPGs are deep character customization that involves frequent player choice on a diverse skill tree and a near-constant stream of new gear, upon which the player must sift through to find the best build. Unfortunately, there is no skill tree and the item game doesn’t provide nearly enough diversity and depth to keep the player interested.

The lack of these key features is really a shame, because the developers (just two guys, BTW) did get plenty of things right. The game has a wonderful soundtrack that evokes the medieval period brilliantly and the sound effects, like chirping birds and grunting beasties, are very convincing. The environments in this free-roaming 3D world are believable and interesting. The quest system works quite well to move the player through the story.  The lock-on combat system generally keeps the player in control, although it does suffer from the common problem that low melee attackers are hard to see. Your effectiveness in combat is limited only by your ability to press the pause button and guzzle a health potion. Wait, these were supposed to be positive comments! The best element of the game, for me, was the exploration and the accompanying feeling of discovery. That’s what kept me playing through the game; I wanted to see and hear what was next.

I attempted to enumerate not only the game’s flaws, but also its successes, because I do think it is a good game in some ways; just not the one I had hoped for. As a player, I’m definitely more suited to the Japanese-style RPG, such as Zenonia or even a more Western approach such as Dungeon Hunter (my favorite Diablo-style dungeon crawl on the iDevice, as of this writing). And for those that thought this game would be The Quest with better graphics, I hate to say it, but you will most likely be disappointed.

Rating: ★★★★☆ icon
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