Valet Hero

Valet Hero

In this recent addition to the line-drawing genre, you are gently ushered into the exciting and glamorous career of…valet parking! Wait, wait, before you go anywhere, it’s actually pretty good. The player is tasked with parking each and every random car that enters the parking lot into a space that corresponds to the color of the car (there is a colorblind mode that adds symbols to the cars and parking spaces, which is a nice touch). You simply swipe your finger from the car to the space to park it, much like Flight Control.

What really matters in this game, however, is how well you park each car. Park it crooked, you get a “sloppy” penalty. Park on the wrong color, you also get a penalty (and in Marathon Mode, this is disallowed entirely). Park two or more of the same color car in sequence, you gain a multiplier. Bonus points are added for rear-in parking, pull-through parking (when you drive over another space before coming to rest in the adjacent space), and if your combo meter has juice, you can press-and-hold the boost button to speed up all cars on screen. This becomes necessary on levels with a ton of cars to park and in levels that have obstacle cars, like the po-po, that are all up in your business.

There are five different parking lots, each with a Bronze, Silver, Gold, and Marathon level. You can play any of the lots, but for each one, you have to complete the Bronze, before you can play the Silver, and so on. The devs switch up the content a little bit in the medal levels, but the Marathon level of each lot follows separate rules. It’s endless, spots are colorless until the corresponding car enters the lot, and you are required to park in the matching spot or it’s game over. Same way with hitting a car or other obstruction; you’re dead, kid.

I think it’s a fun take on traffic control, but it’s hard to say how much lasting power it will have. It is OpenFeint enabled, though, so you can compare your scores with your fellow valets.

Rating: ★★★½☆ icon

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