Military Madness: Neo Nectaris

MIlitary Madness: Neo Nectaris

Recognize. If you ever owned a TurboGrafx-16 system (I didn’t), you need this game. If you ever had a friend with a TurboGraphx-16 system (I did and I was so jealous of that rich mothe…), you need this game. If you are as old as Abe Vigoda, you need this game. If you don’t fit any of the above categories, but you want to see why the Advance Wars series even exists, you need this game.

The original Military Madness was a Turn-Based Strategy game released in the late 80′s that was well before it’s time. In this lovingly-crafted conversion –  unit composition, movement range, defense, firepower, and placement on underlying terrain actually matter. That and your own knowledge of the enemy troops and armor. These missions are no cakewalk, either, and if you go into thinking they are, you will get pwnd. It seems more difficult than I remember, but I loved this game as a kid and I love it now. It’s not polished really at all, but I actually think it plays better than the original, because the touch interface is much better than the broke-as-a-joke scrolling cursor.

BTW, this is not the Psone or PSP remake with the fancy-shmancy new cinematics. This is bare-bones 16-bit pixel goodness and I love it. If Herzog Zwei ever comes out for the iPhone, I will cry sparkly unicorn tears.

Rating: ★★★★☆ icon
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