GeoDefense Swarm

The long-awaited sequel has finally arrived (in the iPhone marketplace, one month = one year, BTW). First of all, if you don’t have the first one, get it immediately and play through it; it’s one of my all-time favorite games on the iPhone. I haven’t played this one long enough to truly compare the two games, but so far, I actually prefer the original. For the sequel, they chose to move the game to a build-your-own map system, much like Fieldrunners. I really enjoyed the tight level design of the first game, but maybe the shift in focus to keep this fresh was a good idea, particularly with the popularity of Fieldrunners. I also love the fact that they added a hex grid. Placing towers the old way seems broken now. They added one new tower, for which they never describe the functionality, and new hexes that affect the creeps in some way, such as altering movement speed or health. It feels like the devs assumed you had played the first one, because there is zero hand-holding and the difficulty level is rough. If you’ve beat the first game and you need a fix, this is a no-brainer, but if you can only get one, my advice would be to get the original.

Rating: ★★★★☆ icon

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One Response to “GeoDefense Swarm”

  1. Michael Starich Says:

    I love this game, it is quite a bit harder than the original and the progression is uneven, but I really love the graphics and the challenge. Great game, pick it up!

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