Posts Tagged ‘2 Stars’

Castle Frenzy

Wednesday, December 2nd, 2009

A 3D Defend the Castle clone, with interesting special weapons like a Hydra, a Freeze Ray, and Fireball. Like other games in the genre, you primarily pick up an attacker with your finger and swipe him off the screen, but you can also slam them against the castle wall or hit them with a special weapon. There are various in-game challenges that are displayed before each level, which is a nice addition.

Rating: ★★½☆☆ icon
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ZenNews

Monday, October 12th, 2009

Very kewl way to get the news; an aggregator that uses tag clouds to display hits. May not be for hardcore newshounds, although they do have more straightforward ways to search the data, but for casual users like myself, it’s awesome. The presentation is excellent and you simply swipe left and right to browse many of the obvious news sources like CNN, NY Times, and BBC World.

Update: The love affair is over. The more I used it, the more I realized I would rather use a “real” news engine, even if I check it rarely. Down a star.

Lumines – Touch Fusion

Thursday, September 24th, 2009

Diehard Lumines fans, please look away, you wont like what you’re about to see…or read, I guess. The original was brilliant, but the controls on this version are abysmal and anyone that knows this game also knows that the pacing is frantic and near-perfect controls are necessary. You will constantly be rotating a piece instead of moving it, dropping a piece that you have yet to rotate, and cursing loudly. FAIL. Stay away until they fix it.

Update: They fixed it, apparently. New rating to come.

Memovator

Sunday, September 13th, 2009

The artwork in this game is amazing! The goal is simply to deliver each occupant to the floor they request, in a 20 story building. Sounds easy, right? WRONG. It’s extremely difficult; people get on and off the whole time and you have to remember the floors on the way up and on the way down. I know it sounds ridiculous, but try it. Later you open up levels that replace with numbers with Roman numerals, Chinese symbols and…furry animal faces! See that cute little girl with the pigtails? If you miss her floor, her freakin’ face turns blue and she sticks out her Gene Simmons tongue at you! I kid you not.

Magical Drop Touch

Thursday, September 10th, 2009

I love, love, love the arcade version Magical Drop, which is where I suggest everyone go to play it, because the controls here are nowhere near as responsive as they need to be in order to combat the furious pacing of this game. I have played every single Magical Drop clone on the app store and this is the best version, because all of the characters and sounds are there, but I can’t recommend it, because the sluggish controls are a deal-breaker.

Mr. Driller

Wednesday, September 9th, 2009

This was a phenomenal game that I played on the Dreamcast years ago, which was originally intended to be a sequel for Namco’s Dig Dug,but ended up taking on a life of its own. You guide your little miner deeper and deeper into the vertical cavern, by drilling the rocks apart and collecting air capsules. I must warn fans of the original that the controls on the iPhone don’t feel nearly responsive enough.

Match 3D Flick Puzzle

Tuesday, September 8th, 2009

This not-so-cleverly-named game is getting a big fan base, but I think it is mostly due to its novelty. It’s a very basic Match-3 game, but it plays out on all six faces of a cube, simultaneously. I pictured setting up and triggering massive combos across multiple faces, but unfortunately in practice, there is very little visible interaction between the faces. Manipulating the cube works okay, with a finger flick reorienting the cube face flat to the screen. If you run out of matches, you can tap the wireframe cube to drill down to the internal layers as well. It also has a hideously rendered color-blind mode, not pictured here. Again, there are much better Match-3 games out there, but this one is novel.

Numeri

Wednesday, August 26th, 2009

This is a pretty straight forward Slitherlink clone, which is a good thing. You are presented with a field of numbers (as shown in the first screenshot) and you must form a continuous loop around all of the numbers, while obeying the only other restriction- the line must be adjacent to the number of sides dictated by each number. It’s a good puzzle, but can be a bit difficult to grasp. Well worth a $1, in my opinion, but I’m a sucker for logic puzzles.

Snood

Sunday, August 23rd, 2009

I apologize to all you die-hard Mac Snood fans that have played this religiously for years, but man, I do not see the draw. Maybe the port is sub-par or something, but it just feels very static and it lacks the polish of games like Azkend, for instance. I think releasing so close to Bust-A-Move is going to hurt.

iNetHack

Sunday, July 26th, 2009

Yes, THE NetHack, now on your iPhone in all of its cumbersome glory. Unless you are already a fan of NetHack, or are perhaps looking forward to Diablo III and want to see its progenitor, you probably should steer clear of this title. If you thought RogueTouch had a bad interface, this game makes RT feel like a Miyamoto game. This is what took up hundreds and hundreds of gamer hours, prior to the advent of that WoW game. I’m not really a diehard NetHacker, but I still have spent many, many hours with previous incarnations, and it seems like they’ve included all of the functionality they could jam into an iPhone, which is a blessing and a curse. It’s based on version 4.3 and gives and provides an extensive history and credit roll. It’s a little buggy and it’s inelegant, in just about every way, but it is also FREE.

Update: OMB, don’t get this. Get the newer NetHack instead. It’s a kajillion times better, because it uses swipe controls for everything and it has the original ASCI mode!