Posts Tagged ‘AGON enabled’

Tilt to Live

Wednesday, March 31st, 2010

Tilt to Live

Tilt to Live is an excellent pick-up & play title with perfect controls, lively visuals, and host of killer power-ups. As the title suggests, all you have to do is live; red dots bad, open space good. Avoiding the evil red dots is no small task, however, because you’ll be weaving your way in an out of random dot bursts, encroaching dot rings, and solid walls of dots. To aid you is a wide array of power-ups, such as homing missiles, ice blasters, lightning strikes, and the spiked ball of death. The accelerometer gives surprisingly precise controls and the collision sphere on your ship must only be a pixel wide, because you can really get yourself out of some impossibly tight situations. This is really where the game shines; After triggering an impossible chain of power-ups at split-second intervals, while maneuvering between 50 obstacles, you really feel like you are in the zone and can’t put the game down. Not only that, but hitting the big scores on the AGON leaderboards will uncover hidden achievements that provide access to newer and bigger weapons. Tilt to Live is a challenging and addictive game that brings out the strengths of the iPhone platform.

Rating: ★★★★☆ icon
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Frootrees

Friday, June 26th, 2009

Frootrees

Good core idea, great sense of humor, good escalating challenge, and it’s fun. You just pull the froot off the trees and plop it in the collector of the corresponding color. I have to say that the risk vs. reward mechanism in this game is brilliant. You want to do the lob move, to get the local multipliers, but it takes much more skill than the drag move. It’s also interesting that the low-threat, early to mid-game is when the lob is the easiest to pull off, but it is in the end-game, when you have racked up a higher global modifier that it really matters. The more I play this, the more I like it. I wish every Froot type smiled when they were ripe, because it’s sometimes hard to tell when they are prime for the pluckin’. You want players operating with full knowledge of the game state, otherwise it can be frustrating. When I get a low score, I want it to be due my own screw-up, not because I couldn’t tell when to time my moves. Game’s fun, though.

Update: I really recommend this title, if you guys and girls have overlooked it, for whatever reason. I have consistently returned to it, because TheTinMan has hit on such a perfect combination of simplicity and depth. The screenshots really don’t do it justice, because the game is very involving. I’m not even sure that a video would capture it either; you really need to play it. I ended up playing one-metric-ton of this game, because there is always that feeling of being able to do just a little better next game. AGON leaderboards have been added, as well, so you can see which of your friends is the biggest Froot!

Rating: ★★★★☆ icon
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