Posts Tagged ‘OpenFeint enabled’

Fruit Ninja

Friday, May 21st, 2010

Fruit Ninja

For Ninja, it is way of life. Ninja must eat. For the rest of us, it is the simple pleasure of slicing fruit, not bombs. That’s all you do, really; no chain combos, no skill shots, no mercy. Miss three fruits, you’re dead. Slice a bomb, you’re dead. Sensei say: The fruit speak to you…just listen.

Rating: ★★★½☆ icon
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Pew!

Wednesday, April 28th, 2010

Pew!

This unassuming little shooter actually has a lot going for it.; it’s challenging, it has a compelling upgrade system, and it has good replay value. I played through the whole game and still plan to play through again, if only to get the early completion achievement. While the achievement design itself isn’t stellar, they mesh so well with the upgrades that you can’t help but try to get them all. Repeated plays earn cash that can be spent on upgrading each and every section of the ship: left and right weapons, armor, and combos. Each section has three different categories to upgrade and, in the case of weapons, can also be replaced with different armaments. For instance, if you don’t like the basic weapon upgrades, rate-of-fire, damage, and number of cannons, you can purchase a deadly laser cannon or heat-seeking missiles. Which item to upgrade at what time is actually an important decision each time, because you have to take into account the types of enemies you are currently encountering. The enemies themselves have a decent amount of variety too. All in all, I would say this is a decent shooter with enough challenge to offer at least one play-through.

Rating: ★★★☆☆ icon
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B-Boy Beats

Sunday, March 28th, 2010

B-Boy Beats

This game really has the potential to be an extremely good rhythm title, with clever mechanics and a great soundtrack, but it is bogged down by difficult controls, an unnecessarily steep difficulty curve, and the inclusion of repeated and somewhat demoralizing negative feedback.

As with most rhythm games, the goal is to tap the screen in the proper locations, while staying on beat. The play area is a top-down view of a busted up cardboard box, perfect for breakdancing. Your fingers loosely represent your feet. You plant your “feet” firmly on the two start points to start and then tap the next circle when its outer ring scales down to fit the circle. This may sound easy, but the timing and placement is more difficult than many other games in the genre. You have to keep your inactive finger seated on the screen, which is somewhat counter to the quick  ”tap tap” feeling of other titles. On top of this, the developers have layered on several other techniques that are explained fully in the tutorial including the Moonwalk (tap-slide), the Reverse Moonwalk (slide-tap), and the Handplant (+2 finger press), among others (10 total).

“Break your fingers with…B-Boy Beats” is the tagline for the game and I found that after playing it for hours, it’s not far from the truth. Holding the iPhone and tapping with my thumbs seemed to be the most comfortable control usage, but when handplants are added, you need to find two extra fingers somewhere. They suggested using the ring finger, which would be horrible, so I opted to switch my main stance to index fingers and use my thumbs for the additional beats, which was non-optimal, but at least doable. The other major issue is the new user experience. Whenever you drop below a certain point on the “Break-o-meter”, the crowd starts to boo. I understand you want a certain amount of attitude in a game of this ilk, but because the game has issues recognizing when your feet are replaced properly after a failure, the problem is compounded a great deal. I did persevere and beat every crew on their own turf in the city, but I have the feeling many new users would give up quickly.

Even with this laundry list of issues, I still enjoyed the game a great deal, personally. B-Boy Beats could easily be a 5-Star game if it was better tuned and less punishing, but as it stands, it’s hovering around 3.5 Stars for me. The soundtrack, by the way, is well above average; if you like underground hip-hop, then you may like what is on offer here from the likes of Optimus Rhyme and Magitek.

Rating: ★★★½☆ icon
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Strimko

Friday, March 12th, 2010

Strikmo

If you like Sudoku and want to try a similar logic puzzle with a clever twist, Strimko is for you. The way it works is that each column and row needs a full set of numbers, as well as each string (numbers that are connected by lines), with no duplicates. Many of the same Sudoku-solving principles apply for these puzzles, but it still manages to provide a fresh experience.

I’ve played through many of the puzzles from the Core Pack (100), the Bonus Pack (20 puzzles unlocked after finishing the core pack) game, the Lite Pack (9), and the mixed pack (60 puzzles available via DLC) and have enjoyed most of them. The numbers are color-coded for quick recognition and you can input smaller ‘number candidates’ to narrow down your options. The game has four difficulty levels (Easy, Medium, Hard, and Master), OpenFeint integration that provides a number of achievements that are fun to chase after, and the all-important pause and resume.

My only suggestion to the developers would be to remove the extraneous top bar, move the bottom bar up, then add a number line to replace (or compliment, if you prefer) the circular number entry. You never know where it will appear and it covers information necessary to determine your input. I know you can move it around, but that’s too fiddly. Sometimes simpler is better (almost always, when in reference to interface).

Anyway, it’s a great puzzle game for the intended audience and the included puzzles far outnumber the DLC, so you can play through them first, before making the call on spending extra cash.

Rating: ★★★★☆ icon
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A Doodle Flight

Sunday, July 19th, 2009

This game is awesome. Snow white doves plummeting from the heavens, a giant, limbless baby in diapers, grumpy moons on a string, a halo-capped angel with a bouncing head, and the final boss you kill is called Supermary?!? The theme and broke-ass graphics made this an insta-buy for me and it was totally worth it. The enemy design is diverse, with dive-bombers, flight patterns, warp-ins, bouncers, homing, and I don’t know what all. The core gameplay is tight, thanks to great pacing, decent controls, and varied combinations of enemies. You have a couple different ships to choose between (although I can’t really tell much difference), both of which collect weapon powerups and bombs. Your bomb is a giant freakin’ bird that careens across the screen and nullifies every non-boss enemy on-screen! This game is crazy sexy cool.

Rating: ★★★☆☆ icon
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Blimp

Monday, June 1st, 2009

Blimp

Beautifully hand-drawn artwork, paired with solid tilt controls, and a simple premise are the elements that make this game a cut above. Oh and you get to pilot a blimp, which is FTW, if you ask me. You simply pick up little dewds and drop them off at their destination, which is elegantly highlighted with a corresponding arrow that points off-screen. There are powerups to gather along the way too, but that’s about it, really. Turns out, that’s all it needs.

Rating: ★★★★☆ icon
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