Posts Tagged ‘plus+ enabled’

We Rule

Monday, March 29th, 2010

We Rule

We Rule is a beautifully presented Farmville clone for the iPhone with a compelling medieval theme, period soundtrack, and addictive gameplay. The player begins the game with a modest encampment which can be upgraded multiple times over the course of the game until it becomes a relatively intimidating castle. Castle upgrades are purchased using gold which is generated by constructing a thriving town. Planting crops, building tailor shops, lumber mills, wizard dens, housing for your citizens, and a ton of other structures all provide gold and/or experience. Creating or transplanting an active social network is the most efficient way to accomplish your tasks, because other players can put in orders for your goods simply by tapping on one of your shops (which conveniently sends an opt-in PUSH notification). They will do this repeatedly too, and so will you, because there is no work involved whatsoever, just time. You see, each task requires a predefined duration, from seconds to hours. Welcome to OCDville, please enjoy your stay!

Each time you level up, you are provided a small amount of “Mojo” which allows you to complete a task immediately. You can also buy your way to stardom by purchasing Mojo directly from ngmoco:) from within the app (which ca benefit both you and your friends, incidentally). This business model is being called “Freemium”, because the game is free to play for everyone and it is a premium title from a proven developer, but if you want access to content faster, you can buy it. I don’t typically talk much about app pricing, because it varies so much, but I thought this was worth mentioning, because ngmoco:) has stated that all of their games from now on are going to use this model. They’ve gotten some bad press for the decision, but to me the game is significantly better than most of the free games on the app store and if you want to support the company by purchasing Mojo, it’s your decision.

There are a few improvements that I think could be made to the game, primarily in the area of user interface and networking. There are no tool-tips to guide your purchasing, which was a major feature to overlook, because you want players to feel like they are making interesting decisions, even if all roads lead to gold and XP. Another missing feature is an “Achievement Earned” pop-up and the Achievements themselves are somewhat uninspired, as well. Moving buildings around is fairly cumbersome process too, but I’ll give them a break, since there is no associated cost to do so or frequency limitation. Just like any server-based game with a large player base, there were connectivity issues early on, but the company spokesperson did an excellent job of addressing the community and the team is burning through the issues as fast as possible.

I like the game a lot, after playing it for a couple weeks. One reason is that it provides a nice outlet for creativity, because there are all sorts of ways to decorate your town; several types of trees, lakes and rivers, picnic tables, windmills and water towers, rune-stones, banners, flowers, and the list goes on. This is in addition to the income-generating shops you can purchase, of which there are many (I’m saving up for the Dragon’s Lair!) There are also ways to min-max the system, so there is room here for math fiends as well. The artwork is cute without being cutesy and when you build your bakery and see a teeny-tiny little chef wandering around town, it really sells the theme. We Rule is an excellent entry into the social gaming market on the iPhone that is well worth a look.

Rating: ★★★★☆ icon
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Ragdoll Blaster 2

Monday, March 15th, 2010

Ragdoll Blaster 2

I don’t need to say much about this one; this sequel offers 150 new levels of ragdoll rage, as good or better than the first title. The graphic style is much more sophisticated now, but it is up to each individual whether they think it betters the original doodle art. Personally, I like the update. Anyone that loved the first title has already hit the Buy Button, but for those that missed the original, it was an excellent pick-up-and-play physics puzzler that was smothered in winsawse. You simply aim the cannon and set the shot strength, together in one simple swipe, and hope for the best. Ragdoll hits target, move to the next level. Couldn’t be simpler. Killer game.

Rating: ★★★★☆ icon
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Sally’s Spa

Monday, February 15th, 2010

Sally's Spa

Most fans of the Time Management genre are already aware of Sally’s Salon, which was a tour-de-force of production and gameplay, and they will most likely buy this sequel immediately. If you haven’t, here’s why you should; this developer has perfected the genre. The graphics are charming and crisp, the upgrades are numerous and interesting, the progression is engaging, and the minute-to-minute gaming is challenging and compelling.

Over the course of the game, the player will guide Sally through her career as the manager of a chain of health spas that span the globe. When patrons enter the spa, they seat themselves in the waiting area and indicate what service they are interested in first. This is typically a quick sauna or a facial, so the player must drag the customer to the appropriate station and then tap it to play a quick mini-game. The mini-games typically just require some quick shape recognition and/or a series of taps, but they do provide the feeling of actually doing something. At the completion of each station, the patron either indicates the next station they want to visit, a massage, a bubble bath, or a manicure, or just heads for the cash register to pay. Managing a series of spa-goers, keeping them happy, and managing time efficiently is what drives this game forward.

Sally’s Spa includes product sales, employees hiring, choosing which upgrades will be the most useful at each step of the way, and simply managing time wisely. Players of the first game will appreciate the new landscape display, which requires no scrolling like the portrait display did, and the Plus+ integration, which allows players to participate in leader boards and track achievements. All in all, Sally’s Spa is a great addition to the Time Management genre, an improvement on the first title, and one with lasting appeal.

Rating: ★★★★★ icon
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iBlast Moki

Saturday, September 19th, 2009

This physics-based puzzler definitely has a Rolando feel, with regard to the artwork, but the similarity stops there. In this game, you need to use your bombs to blast Moki to the level exit, hence the title. You do this by placing a bomb next to him; the closer you place it, the further he’ll bounce. What really sets this title apart, though, is the way the designers scale the difficulty over the course of 70 levels to keep it interesting. At first, you just have the bomb, then several, then you have to set timers on multiple bombs, etc. You get the picture. I won’t spoil the other goodies, but there are plenty. It also comes with a full-featured level editor and the ability to upload your levels. This is one of the titles that utilizes ngmoco’s Plus+ system, which is one of several competing community systems in place to track high scores, friends, and such (the others being Open Feint, AGON, Scoreloop, Geocade, and Chillingo’s Crystal).

Rating: ★★★★☆ icon

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