Posts Tagged ‘Wifi’

DinoSmash Online

Wednesday, April 8th, 2009

DinoSmash Online

Modeled loosely after Smash Bros. Melee, but with only one character (the crazy-green-grappling-dino-turtle). It’s not nearly as good, of course, but what really makes this title work is playing online vs. your buddies. Up to 16 match-made players battle it out simultaneously, via online 3G or wifi. There is a fair bit of character customization, which is a really nice touch, but really this is all about busting face on your bros. The controls need work, in my opinion, and the presentation sometimes makes the player suffer information overload syndrome, but I could see this becoming pretty popular, with some refinements.

Rating: ★★★½☆ icon
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Castle Conflict

Saturday, March 28th, 2009

Castle Conflict

This looks like an “in-ur-garage production”, but the old skool pixel are is alright. The goal is to reduce the opponent’s castle to zero health. Lumber is the resource and you send your little loggers out to get it, but have to out-think the opponent before they slaughter your workforce. Each different unit shown at the top has a different use, but they are not terribly diverse. The game is mostly about timing and a little strategy.

Rating: ★★½☆☆ icon
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Tiger Woods Golf

Thursday, March 26th, 2009

Tiger Woods Golf

Best golf swing meter ever. The typical semi-circular meter in every other game feels ridiculous, compared to how natural this feels. It’s not just timing, but also motion, as your swipe motion controls the drift of your shot. You also can adjust the flight path in mid-air, by swiping to represent the ball spin. I’m nowhere near playing through all the courses and can’t even report on the full-blown PGA tour mode yet. It doesn’t suffer from the framerate issues that Let’s Golf has, but the trade-off is that the character models and environments aren’t near as good. So what, it plays well and it has one-metric-ton of content. If you like golf games, you are buying this.

Update: Local Wifi and Bluetooth multiplayer has been added.

Rating: ★★★★½ icon
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CozyQuest

Tuesday, March 10th, 2009

CozyQuest

This game is touted as “the best MMO on the iPhone”, but it is basically a “Text Grind” MUD. There are a slew of these games on the platform, typically with a mafia theme, in which you compete to level up your character and fight your numbers against opposing players’ numbers, with nothing more than textual descriptions and minimal art. Many of these games allow you to purchase leveling points with real money, which surprisingly, people do (one of the games comes loaded with x amount of points for $100). This of course ruins the game for everyone else, because the guy who spends the most wins. Luckily, CozyQuest does not follow the same blueprint.

You grind monsters and quests to get XP and gold. You buy items either from the Blacksmith or from the player supported Auction House. You can learn Professions, upgrade your stats, send email, chat with other players, and even form Guilds. As a 4th level Merchant, I’ve only opened 5 quests and encountered about the same number of monsters. Total grind, but for some reason, it has held my interest. Maybe I like to tap buttons, because that is primarily what you do. It actually wasn’t supposed go live until May 1st, but through a mix-up in the app store, it was released early. The developer has been really active in the forum community, seems like a good guy, and the game has generated a lot of interest.

Update: The developer added tools for players to generate content, which was a great idea, and a relatively large and friendly community has formed within the game. Nils Munch, the developer, has continued to add features, including a faster core engine, a better user interface, and more classes and items.

Rating: ★★★½☆ icon
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